Monday, 20 July 2009
An Online Bugbear
I've been scanning over this during my lunch hour (some strong language and humour that might not make much sense unless you also play Warcraft or some other MMO) and the following is probably what frustrates me about my evenings that I've spent raiding in the past:
"When you tell 25 people to go to The Caverns of Time, seven of them don’t know what that is, two of them aren’t playing anymore, one fell asleep in his pizza, two have to drive their kids to therapy, one tells you to shut the **** up, four are rebooting their computers, one is getting kicked off by his parents, two are lost foreigners who thought this was the train station, one is pressing enter on the same Chuck Norris joke over and over, two of them tell everyone to go to three different places and one is your girlfriend bitching at you about how much this sucks.
Ninety minutes later, when you finally get everyone there, someone will explain that no one should stand in front of the demon lord Kaz’rogal. This simple concept will take 40 minutes to convey, and repeat twice. "
That is depressingly similar to some of the experiences I've had before.
Additional Notes:
My regular group isn't anywhere near that bad of course. They're a great bunch. It's still a massive waste of time for the most part, but I suppose that's computer games in general.
Incidentally, my favourite part of the article was the little snippet that read "You can only sit in one place for so long before your DNA starts to think you’re a walrus."
Wednesday, 8 July 2009
Project
Well, here it is:
http://www.redtowergames.com/play/spaceman-prelude
It has come out quite nicely, and although I feel my graphics are a little rough around the edges (the bigger the ships get, the more rubbish they get), they're already being smoothed out in the work I'm doing for the sequel.
This has been a learning experience for both myself and the poor happless friend that comissioned my snail-pace-"artistic"-services that has come out a lot better than I expected.
Additional Notes:
My friend, the ever-talented programmer Mr. Sneeze, has his website over at http://www.cathelius.co.uk and also a flash games portal over at http://www.redtowergames.com which I must warn you, can become a bit of a time sink. I actually find myself playing a lot of these flash games during down time in my Warcraft sessions, which is perverse in its own way: Playing games to pass the boredem in a bigger game...
Tuesday, 20 January 2009
Making Use of Wasted Time with Computer Games
This made me wonder if I haven’t been wasting my time as much as I think by playing so many computer games in my spare time. There are undeniably some benefits that I have picked up as a result of hours and hours of my spare time sunk in to the digital addiction. However, just as a quick disclaimer, a lot of gaming is still a massive waste of time. If you already play games then this is the silver lining to your stormy cloud, but if you don’t, I wouldn’t recommend starting a forty-hour-a-week gaming habit in an attempt to gain some small perceived benefit. If you want to try, that’s great, but just remember, all things in moderation . Additionally, if you are going for a job interview or are talking to a particularly quick-to-judge boss, I wouldn’t recommend babbling on about how playing your level 78 Gnome Warlock has given you team management skills. Most of the time when people hear “spends a lot of time playing computer games” they still hear “wastes a lot of time” and in many ways they are right.
What follows is a list of skills that I think you can gain from games. For the purposes of the following, I’m really talking about the World of Warcraft, but some of the ideas will apply to other games as well. Feel free to skip to the end if you just want to know where I’m going with this
Mathematics
Undeniably, there is a lot of maths involved in games. Most of the time it’s hidden beneath the surface and obscured by the game engine, but for games like Warcraft, it’s very much at the forefront of being effective in the game. Balancing all of the numbers that go in to your character can drive people obsessive and is one of the driving forces behind acquiring more stuff and spending more time playing. Keeping track of which items stack on to which skills, and which skills give you a percentage bonus to which actions and all the associated intricacies that go with it frequently baffle me, but I’ve found a greater confidence in numbers and throwing them around since I’ve started playing the game. At the same time, this isn’t exactly calculus.
Problem Solving
Especially in the later part of Warcraft, some of the group activities require some very specific actions to get around certain problems. The earlier quests do also challenge you to a certain extent, but this rarely extends beyond some ambiguous directions and map reading problems which has frequently highlighted that I often muddle East and West. The only caveat that I’ll throw in here is that most of the problems are already solved for you. You often get directed by members of your group who have done it before in how to play, or told to go and look at the tactics filmed and posted on YouTube. I actually find this very frustrating, but the problem solving is still there on some level.
Team Work
Running on from the problem solving is the more obvious element of team work. Even being told how to do something, it takes a certain amount of skill and co-ordination to pull things off. Developing the efficiency of a team and finding out what works and what doesn’t work is easy to do in Warcraft and happens seamlessly the more you form groups with the same people. You could however argue that this is building the wrong kind of team work to transfer to the real world, unless you end up working somewhere that kills trolls as part of their business.
Social Skills and Team Management
Even if you successfully dismiss the problem solving and teamwork points, if you have gotten in to any of the social aspects of Warcraft, you can not deny that you will be building experience in resource management and efficient allocation of team members, not to mention a healthy amount of dispute resolution. Getting a group to work together at all is an effort, but getting them to work well together is almost a full time job in itself, and some people become very successful with social skills through Warcraft and gain a massive amount of confidence. If nothing else, the game can teach you a lot about people that you might not otherwise know.
Time Management
The very nature of Warcraft is the attainment of goals. Balancing what to do and where to go and working out how to do it effectively has pretty much become the game for me. I like planning our little expeditions that get as much done in as short an amount of time as possible and it’s made me very good at identifying what is and isn’t a good use of my time. This will sooner or later break in to real life, and for all I know, I’m using these skills already. I think in some ways this goes back to the “all things in moderation” argument as well; I’m very conscious of the fact that I could easily spend far too much time playing this game, so I try and get as much out of it as quickly as possible. As a result I also despise waiting around whilst other people mess about wasting time trying to get ready.
Hand Eye Co-ordination
This is probably pushing it, but I’ve often heard it argued that gaming greatly improves hand eye co-ordination. From personal experience, this is a lie. I still appear to have two left hands, which is a problem as I’m right handed, and I can’t help feeling you’re more likely to get carpal tunnel syndrome or RSI before any positive benefits.
Other Games of Note
As I’ve said, above I’m really talking about World of Warcraft and you can not apply these principles to all games because of the variable nature of differing gameplay. There are a few other examples of note however:
- Eve Online is fantastic for the mathematics side of things and the game essentially trains you to become a stock broker or business manager.
- Guild Wars was very good for the Team Work and Social Skills side of things in terms of finding the right skills, people and combinations to get through things.
- Finally, something like LittleBigPlanet I have to mention for the sheer creativity of the Problem Solving included in the core gameplay.
Conclusion
Maybe it’s not that one can learn skills through a game, but maybe it’s that games have become so much more like work. The elements I’ve discussed above could easily be seen as an emulation of work activities rather than anything more abstract. Perhaps it’s our very nature to want to work and make efforts towards a larger goal; Warcraft is after all a hugely popular game with somewhere in the region of 11 million players, if one is to believe the official Blizzard figures. I suppose what I’m trying to say is that anything you do in life is bound to teach you something that you can transfer to something else and in gaming, there may be more than you think. In nature, young predatory mammals play-fight with each other to teach themselves to hunt, so maybe we are doing the same with our games.
Additional Notes:
I have a problem with my lefts and rights, my easts and wests, I also whilst playing occasionally miss enormous landmarks and walk off cliffs because I’m not looking where I’m going. This is a true and accurate representation of my directional skills in real life. I once took my girlfriend when I first met her to see Buckingham Palace and couldn’t find it. Buckingham Palace, as you probably realise, is not exactly inconspicuous, especially as it has a road leading up to it that is specifically designed so that you could land a plane on it.
Thinking about team work, it might also make management uncomfortable if you say that you are “used to working with a group of people to take down bosses”.
Saturday, 23 February 2008
The Life of Game: Kicking the Habbit
Once the free trial had ended, I was persuaded to sign up for a full blown subscribed account by a few friends who wanted to set up their own guild, which struck me as a good idea.
What followed was similar to a Zombie survival style film. First of all we lost a veteran player who actually knew what he was doing, then we moved realms which culled a few more players and then exams hit. Matt and Kris for example went to a festival and stopped playing for the summer and then decided that they quite liked the outside world.
Although the analogy to a Zombie survival style film is actually quite tenuous, but you get the point. I ended up being one of the last people left. I think there are a couple of others, but we all appear to have odd logging on habbits and seem to work different shifts in terms of Warcraft.
The point that I really am trying to get to, is that people quit. I don't mind it when someone stops playing something, or gives something a break, but the thing that makes me furrow my brow a little is when somebody quits as if the game is a large brick of heroine. I am well aware that Everquest, an early online RPG, was dubbed as "Evercrack", and that many people have waxed lyrical about how addictive Warcraft is, but to make such a strong quitting declaration over a computer game seems just a tiny bit extreme.
It is possible that I am quibbling over semantics here, but I recently spoke to a colleague of mine who has quit in this manner, and her reason appears to be that the game is too good and that there are other things that she would like to do. That is in essence, fair enough, but I can't think of a single instance where I have not played a game because it was too good, nor can I think of any time that the presence of a game has prevented me from doing something different that I wanted to do. Admittedly, I've had that "oh, it's daylight again" sensation once or twice, but not to any phenominally unhealthy degree.
It's not even just Warcraft that inspires this level of "kicking the habbit". My occassionally-bordering-on-OCD-when-presented-with-video-games friend Elliott has frequently announced that he is giving up computer games and promptly destroys saved games, uninstalls software and attempts to utilise the CDs as frisbees. All that happens is the feral gamer reawakens after a couple of days of monotony in the real world, hunts around in the garden for discarded CDs and then reinstalls everything, insurring the cycle can repeat.
What I'm really trying to say is that I think it's a real shame that fewer people achieve some degree of compromise with these things and that the only options they really see are on or off. The main element that throws this complaint out of whack is that Warcraft costs money each month, and so taking a more casual approach may seem like you're not getting the most out of it, or quite plainly that £8.99 is just being burnt each month. As well as this, to really get anything out of a game like Warcraft, you really need to put a lot of time into it, with some groups of people expecting you to play every night in order to get a place on raids and such. I'm also aware that this could just be me being bitter about the fact that my gun-slinging-engineering-hunter-cow used to have a small platoon of friends, whereas now it is in fact Fien and myself against the rest of the world.
Whatever the true reason for this feeling of mine is, I would like Warcraft declassified as the class A substance that people think it is and for compromise to muscle it's way into the otherwise binary option of play vs. don't play.
Additional Notes:
The free trial was fun. I think you get a lot out of the game when you know you only have 14 days. It's like a trailer for a film: You get to see some fairly interesting stuff, and you don't get completely bored out of your skull by the clumsy building up sections that have odd pacing.
The guild was called "Balls of Cthulhu". This isn't as offensive as it sounds, but based on the UCL juggling society's name, "Balls", as most of the members were jugglers. Many people have sent me messages saying that the guild name is "awesome" or various alternatives for that word.
Elliott has an incredibly strong Guild Wars addiction. Guild Wars is in fact a much better game, but it requires a little more team work and interaction with strangers than Warcraft, and the thing that I have started to learn about online games is that I tend not to like interacting with other players... I've mentioned that in Warcraft, it is now myself and Fien against the world. This isn't essentially true. It is in fact me against the world, being generally grumpy with anything that doesn't inspire me with confidence in the first 5 seconds of contact, with Fien being a good PR manager for our two person team and dealing with their random requests for help.
When it comes down to it, what I really want to say is "all things in moderation, especially moderation." Maybe all of this is just an issue of willpower, and maybe I am being naive in thinking that I could just stop playing whenever I wanted withouth going 100% cold turkey.